The home of the Asyrs and powerful Spirits, Zeians are a well disciplined people, choosing a more peaceful life than other realms. That is not to say Zeian suffers from conflict, as debates on disciplines are common, though rarely comes to blows.
Asyr
Humanoid, shorter than a human but very powerful in kinesis, weaker physically than almost all races. Asyr culture is peaceful, trying to find a balance within themselves to find peace without. They almost never fight unless there is no other option, and asyr are usually diplomats. They are feared by other races because many others believe kinesis grants the ability to read minds, but that power isn’t something the Asyrs have, though they have the power of suggestion.
Brawn 1; Agility 2; Intellect 2; Willpower 3; Presence 2
Wound Threshold 9+ brawn
Strain Threshold 12+willpower
Starting experience: 80
Starting Skill: asyrs gain one rank in Discipline. You still cannot train their Discipline above rank 2 during character creation
Kinetic Flight: Asyrs naturally use kinesis to fly around.
Mental Fortitude: You can remove up to <s> <s> when using the Discipline skill.
Spirits
While spirits can come to any of the realms (and have their own flavor), Spirits of Zeius are far more common, and will interact with the Asyr people. They can take many forms and shapes, but all follow these similar rules.
Brawn 1; Agility 2; Intellect 2; Willpower 3; Presence 2
Wound Threshold: 9 + Brawn
Strain Threshold: 11 + Willpower
Starting Experience: 90
Starting Skill: A spirit starts with one rank in Discipline. They obtain these ranks before spending experience points, and this skill may not be increased higher than rank 2 during character creation
Incorporeal: Your character lacks corporeal presence. When your character makes Brawn or Agility based checks, increase the difficulty by two. Your character increases their soak by their Willpower instead of brawn. Your character can move through most mundane types of difficult and impassable terrain without penalty, but cannot stop inside solid surfaces. None of the preceding effects of this rule apply while in your character is wearing armor. In addition, your character does not need to eat, breathe, or sleep.
Optional: Spiritual Power: Your Spirit begins play with a spirit’s power, which can be used once per encounter at the cost of two story points. You can build your spirit’s power using the SotC AEffects (starting on page 167).