Hello everyone! I hope your New Year’s celebration was good and safe! I have some wonderful news for you all! The Core Mechanics, a special PDF I created, is out now on my Ko-Fi! You can find it here:https://ko-fi.com/s/132f6086fc Everything I’ve been posting for the game can be found in this handy PDF with aContinueContinue reading “Project ARS is LIVE!”
Tag Archives: #ProjectARS
Backgrounds and Characteristics
This step gives a look at what motivates a character, and breathes a little life into it. This fills in the other parts that your Archetype does not fill in, the more specific parts of your character, such as their former career, personality, and possibly friends or foes. Backgrounds Characters all have some sort ofContinueContinue reading “Backgrounds and Characteristics”
Archetypes
Archetypes are both species or races (called ancestries), and cultural background (simply called Culture). Each provide a set of bonuses to your attributes, and can grant one ability or skill. These are going to be very important to making your character, as it will give you your bonuses to your attributes and special archetype abilities.ContinueContinue reading “Archetypes”
A Small List of Equipment
While I’ve been on break, I’ve been working on cleaning up a few things I’ve had laying around for Project ARS, and I realize I didn’t have a list of Gear! Well, here is a small list of items and gear that will become necessary for your games! Project ARS is designed to fit intoContinueContinue reading “A Small List of Equipment”
Convert, or Don’t (but please do)
HAPPY HOLIDAYS First and foremost! I’m coming back with a vengeance and I’m adding all kinds of awesome stuff for Project ARS, including the Core Mechanics, updating the Website, and making an entire PDF for this system (see my Ko-Fi for a PWYW simplified PDF). But that’s not what this post is about. This isContinueContinue reading “Convert, or Don’t (but please do)”
CHARACTER SHEET!
Hey just a small update on my blog, something I’ve forgotten (le gaspe!) was I FINISHED PROJECT ARS CHARACTER SHEET!!! (Aww ye) The character sheet is broken down into defensive stats, offensive stats, attributes, and proficiencies, and then the second page has abilities, characteristics, gear, and extra proficiencies. This means it’s only two sheets! woo!ContinueContinue reading “CHARACTER SHEET!”
Abilities in ARS
As you know, Abilities are things that your character can do in the game. They include utility things, such as reducing the difficulty of checks or having a better understanding of your surroundings, as well as social and combat things, such as tactics and clever ways of thinking. In ARS Sephira, your character willContinueContinue reading “Abilities in ARS”
Featured Abilities
Hello everyone! I’m going to be working on some abilities that you can use in D&D5e and PF2E has homebrew options. These options are for further altering or changing your class options, or give your players something new. For those playing Pathfinder Second Edition, these are simply feats, they’ll have their level and tags asContinueContinue reading “Featured Abilities”
Things to Come. . .
Hey everyone, I’m still here, still working and creating, and been fighting depression. That’s not the point here, however. This is an update on what I’m doing with this, and where I am going. Project ARS is in dire need of a playtest, if you are interested in participating, please contact me, of course, butContinueContinue reading “Things to Come. . .”
Actions in Encounter Mode
You’ve learned about many actions, activities, and how to play in Encounter Mode, but like all RPGs, there can be some confusion. This simple guide to how the different actions in ARS work will hopefully guide you in what you can or cannot do. Don’t be afraid to use your imagination either, if you wantContinueContinue reading “Actions in Encounter Mode”