Hello, everyone! Today I return to the Seven Spheres world itself, starting with the region of the empire known as Tenevi. Additionally, we have a bit of a lore dump on the Empress who explored and Tenevi Duke(ess) Almi of the Palms Notes of Interest: Tourism, Fruit exports, Tropical Beaches, Ecological Study The jungle coastContinueContinue reading “The Coastal Region of Tenevi”
Tag Archives: #Adventurecodex
The Call of the Primal: Primal Path
This is it, the final path. Well for now anyways. The Primal Path was a lot of fun and boy unlike the others, this one had a different set of challenges that made me realize some mistakes of other abilities for the mage and priest (and it’s a good thing this is all free use!)ContinueContinue reading “The Call of the Primal: Primal Path”
Heroes of Divinity, the Priest Path
Holy Moley! (pun intended) This one was tougher than I expected, but then again, I jam-packed SOOOO much into this path’s major branches, the Oath of the Sacred and Divine Dogma. But, after waiting two weeks, here is the Priest’s Path! For your holy warrior or simply divine caster powers for your Project ARS Game!ContinueContinue reading “Heroes of Divinity, the Priest Path”
It’s Magic, Friend!
OOOOOOKAY this was the longest path for me to write up, simply because of ALL the options I put in for this path. That’s right, the Mage’s Path, home for all your general magical powers and abilities! From the Patron to School mastery to special abilities that reduce the cost and difficulty of casting spells.ContinueContinue reading “It’s Magic, Friend!”
Academic Adventurers: The Scholar’s Path
We’ve had warriors, rogues, envoys, and techs, and all those awesome abilities that make them unique and awesome. Well the last of the non magic paths I have ready for you is the Scholar, a student and learned expert. The scholar path allows you pulling out knowledge or where to find the knowledge with ease,ContinueContinue reading “Academic Adventurers: The Scholar’s Path”
Mechanical Mastery of the Tech Path
I’M BACK FROM VACATION! Whew, now that’s done, lets get some fun abilities from the new Tech Path! The Tech path is designed with the most flavor possible, as crazy inventors are found throughout most of history in the shape of advance scifi and space operas as roboticists, ship mechanics, or simply junkcrafters, in steampunkContinueContinue reading “Mechanical Mastery of the Tech Path”
A Rogue of Ability
Hey everyone! I’m posting a day early for this one, mostly because I’ll be on vacation for the week! I’ve got the Rogue Path for player options, which specialize in the arts of deception, thievery, forgery, and stealth. The Rogue path can be easily broken down into three sub-paths: spy, thief, and scout. The abilitiesContinueContinue reading “A Rogue of Ability”
Backgrounds and Characteristics
This step gives a look at what motivates a character, and breathes a little life into it. This fills in the other parts that your Archetype does not fill in, the more specific parts of your character, such as their former career, personality, and possibly friends or foes. Backgrounds Characters all have some sort ofContinueContinue reading “Backgrounds and Characteristics”
Archetypes
Archetypes are both species or races (called ancestries), and cultural background (simply called Culture). Each provide a set of bonuses to your attributes, and can grant one ability or skill. These are going to be very important to making your character, as it will give you your bonuses to your attributes and special archetype abilities.ContinueContinue reading “Archetypes”
A Small List of Equipment
While I’ve been on break, I’ve been working on cleaning up a few things I’ve had laying around for Project ARS, and I realize I didn’t have a list of Gear! Well, here is a small list of items and gear that will become necessary for your games! Project ARS is designed to fit intoContinueContinue reading “A Small List of Equipment”