Psionics

In the Genesys RPG, Psionics work exactly like magic, using 2 strain to use the power, and rolling a Psionics skill check. However, for Pathfinder Second Edition, Psionics requires a slightly different method. Because Psionics is more free-flowing, and does not require spell slots, nor are they quite Focus Spells, they fall into a new category: Mysticism.

The Mysticism skill allows the user to create the base effects when trained, adding more potent effects the more proficient the caster is. Additionally, Mysticism can be used to recall knowledge on Psionics, creatures that use psionics, or lore around Psionics.

Preferably, the variant rules of Stamina are best practice here, or Spell Points (another homebrew system for Pathfinder Second Edition in the works), though in the Spellcraft rules to follow later I’ll give an example of how to use this system with spell slots.

As for the various psionic powers and effects, well check them out below!

For Genesys Roleplaying Game

Like the Seven Spheres setting, I designed these rules for Genesys specifically, mostly because of how easy it is to make such things in the system. As stated above, to use Psionics, you must have at least one rank in Psionics to use these powers, and it costs 2 strain to use these powers.

Psionics (Mysticism) (Willpower)

The power of psionic is the mind and will of the user to affect the world around them.  Psionics isn’t like other magic, its ability is limited to a set of powers listed below.  Psionics can also be called Ki or Chi, or Mystic

Using psionics powers is similar to casting a spell, each power is easy (File:D.png), upgrading grants additional powers.

Your character should use this skill if you want to
  • Move things with your mind, including yourself
  • Enhancing your physical form by unlocking your mental potential
  • Recall knowledge of kinetic powers and psionics
Your character should not use this skill if you want to:
  • Read or control minds.
  • Use magic or spells, This isn’t magic
  • Recall knowledge of physics, you want knowledge science or lore.

Spending File:H.pngand File:DE.png on Psionics powers

CostResult Options
File:H.pngor File:DE.pngThe effort of the kinesis power exhausts the character, and they suffer 2 strain or 1 wound (controlling pc’s choice)This character adds File:K.png on any kinesis powers until the end of the encounter.
File:HH.png or File:DE.pngThe power throws the user off balance, and grants File:KK.png on any checks for the next round.  If the character is already off balance, he is instead knocked prone.Until the end of the encounter, enemy kinesis users add File:B.pngwhen using kinesis powers that target this character.
File:HHH.pngor File:DE.pngThe power is slightly more powerful than expected, one character of the GM’s choice is targeted or otherwise affected by this power as well.All other kinesis users within a day’s travel become aware of the character (and depending on their disposition, may be very interested in finding them)
File:DE.pngThe character overexerts themselves, and are unable to use kinesis powers for the rest of the encounter.The GM picks the target of the character’s power, if the user is an NPC, the controlling player picks the target of the power instead.
File:DEDE.pngThe character completely lose control over their kinetic powers, suffering one Critical Injury.  At the GM’s discretion, the character may lose their kinetic powers for several encounters (or after a long rest).

Psionics Powers

List of Psionics powers and their upgrades

Bind

The Psionic user restrains an enemy, preventing the target from acting.  Roll a psionics vs resilience check.  Success means the user immobilizes a target within short range until the end of the user’s next turn.  The target may attempt to break the bind using a vs resilience check against the user’s kinesis.

Bind Additional Effects

EffectsDifficulty Mod
Range: Increase the range band by one+File:D.png
Disorient: Causes the target to be disoriented per success+File:D.png
Duration: Affects the target for an additional turn+File:D.png
Additional Target: Choose one additional target.+File:DD.png
Enhance

The psionics user temporarily enhances his physical prowess for a short amount of time.  For each success, the user enhances one skill that uses Athletics or Coordination skill for the next round, supplying one File:S.png or File:V.png on the check.

Enhance Additional Effect

EffectDifficulty Mod
Duration: Increase duration per round on each File:S.png+File:D.png
General Skill: Choose one general skill based on brawn or agility+File:D.png
Combat Skill: Choose one combat skill to increase+File:D.png
Increased Will: Increase Discipline or Vigilance skill+File:D.png
Soak: Increase soak threshold by 1 per File:S.png+File:DD.png
Defense: Grant a defense of 1+File:DD.png
Kinetic Leap: Increase the range band of running or jumping by one+File:DD.png
Farsight/Hearing

The Psionic user expands normal visual or audible senses using this power  This allows the user to remove File:K.png from any checks for audible or visual skill checks (such as vigilance or perception) for the remainder of the round or up to one minute outside of combat, up to medium range.  

Farsight/Hearing Additional Effects

EffectDifficulty Mod
Duration: Increase the duration by one per File:S.png+File:D.png
Range: Increase the range to long+File:D.png
Greater Hearing/ Sight: Remove up to File:KK.png from any perception or vigilance checks+File:D.png
Acute Details: Increase the details seen or heard up to medium range to very fine details+File:DD.png
Superior Sense: Grant the user infrared sight or super sonic hearing for the next round+File:DDD.png
Levitate

This power allows the user to float and move themselves around.  The user makes an average psionics check to levitate for one round and move up to short range in that round.

Levitate Additional Effects

EffectDifficulty Mod
Range: Increase the range of movement by one range band+File:D.png
Duration: Increase the duration of levitation by one round per File:S.png+File:D.png
Additional Target: Target another person or object of silhouette 1 +File:D.png
Air Bubble: Create an atmospheric sphere around yourself up to engaged+File:DD.png
Manipulate

The psionics user shapes machine components on a molecular level, allowing them to mend damaged mechanical systems.  The user repairs one damage to a damaged item , or if on a vehicle, recover one system strain for the vehicle that they are engaged with.  

Manipulate Additional Effects

EffectDifficulty Mod
Repair: Increase the damage repaired per File:S.png on damaged items or system strain on vehicles.+File:D.png
Destroy: Cause damage to an item or vehicle per File:S.png+File:D.png
Range: Increase the range by one band+File:D.png
Control: Control a mechanical device or vehicle for one round+File:DD.png
Move

The psionics user can move small objects using Psionics.  The user may move one object of silhouette 0 that is within short range up to his maximum range.  The default maximum is short range.

Move Additional Effect

Effect  Difficulty Mod
Size: Increase the silhouette by 1+File:D.png
Range: Increase the range by one range band+File:D.png
Throw: Throw the object as a ranged attack, dealing damage 5+ (2xsilhouette, minimum 1)+File:DD.png
Additional Target: Move one additional object+File:DD.png
Misdirect

The Psionic uses mind tricks to fool his target.  Choose one target within short range, with a File:S.png the target is unable to perceive a chosen person or object of silhouette 1 or smaller, this lasts for a number of rounds per success

Misdirect Additional Effects

EffectDifficulty Mod
Duration: Increase the duration  by 1 per File:S.png+File:D.png
Quantity: Increase the number of objects or person by 1+File:D.png
Additional Targets: Increase the number of targets by 1 per File:S.png+File:D.png
Size: Increase the silhouette size you are choosing+File:DD.png
Protect

The psionics user guides the flow of mental energy, protecting themselves and or others.  The user makes a psionics check and rolls an Average (File:DD.png) difficulty.  Reduce the damage from attacks that hit himself or an engaged character by an amount equal to willpower

Protect Additional Effect

EffectDifficulty Mod
Damage reduction: Increase the damage reduction per File:S.png+File:D.png
Shield: For one round, grant 1 defense+File:D.png
Duration: Increase duration of protect for a number of rounds per File:S.png+File:D.png
Reflect: Give your protect power reflection 2+File:D.png
Range: Increase the range by one range band+File:DD.png
Additional Targets: Select a number of targets to protect, up to your willpower.+File:DD.png
Sense

The psionics user can sense energies, including magical/mystical energies in the world around them.  On success, the psionics user can sense one of the following and must determine what they are sensing for: living beings, psionics energy, one type of magical energy (arcane, divine, primal, or occult), emotional state of one living target within engaged range of the psionics user.

Sense Additional Powers

EffectDifficulty Mod
Range: Increase the range by one range band+File:D.png
Duration: Increase duration of sense a number of rounds per File:S.png+File:D.png
Premonition: Apply File:K.png on one target you are sensing when they attempt a skill check against you+File:D.png
Ready for it: Add a File:S.pngfor vigilance or cool for initiative checks.+File:DD.png
Know What’s Coming: Upgrade difficulty of target’s combat check, can be used as an out-of-turn incidental+File:DDD.png
Suppress

The psionics user can weaken their target or suppress their powers.  If the user chooses to weaken their target, the target takes File:H.png on any skill checks that use brawn.  The user can instead suppress the powers of their target.  Roll a psionics vs (magic skill) on eachFile:S.png the target’s magic is suppressed per round , the target takes File:H.png when the target attempts to use any of the magic skills they may have.  This can only affect targets within short range

Suppress Additional Effects

EffectDifficulty Mod
Duration: Increase duration by 1 round per File:S.png+File:D.png
Range: Increase range by one range band+File:D.png
Greater suppression: Increase the number of File:H.png per File:S.png+File:D.png
Additional Target: Choose one additional target to suppress+File:DD.png
Slow: You can instead suppress agility instead of brawn.+File:DD.png
Unleash

The psionic user unleashes a wave of energy out from  him, causing damage and possibly pushing back other targets.  Make an Average () difficulty kinesis check against a target target within short range, success, the target takes damage equal to willpower plus one damage per uncanceled File:S.png, and one strain per uncanceled File:V.png.

Unleash Additional Powers

EffectDifficulty Mod
Range: Increase range by one range band+File:D.png
Additional Targets: Increase the number of targets by one, as long as they are engaged+File:D.png
Non-lethal Blast: The power gains the stun damage quality+File:D.png
Impact: The power gains the knock down quality+File:D.png
Empowered: Double the damage output+File:D.png
Blast: The power gains the blast quality equal to your ranks in discipline +File:D.png
Destructive: The power gains the sunder quality, and gains the pierce quality with a rating equal to the character’s rank in discipline+File:DD.png
Shove: Push the target back up to one full range band away+File:DD.png
Burst: Create a burst that affects all targets in short range.+File:DD.png
Deadly: The power gains a critical rating of 2, and gains the vicious quality with a rating equal to the character’s rank in discipline+File:DD.png

For Pathfinder Second Edition

Converting from the initial system I designed this for to pf2e was a small challenge, but the rules are simple: the DCs are based on class level. Critical Success increase the effect, and Critical Failures cause the user to take a d8 non-lethal damage per 2 raises, showing the strain this caused them.

For the moment, using each effect follows the rules for Focus Spell casting, they have the Mysticism and Mental Traits, and resisting effects is based on Class DC. the Spell Attack is based on Wisdom

Bind

The psionic user restrains an enemy, preventing the target from acting.  Roll a mysticism vs fortitude dc.  Success means the user immobilizes a target within 30 feet until the end of the user’s next turn.  The target may attempt to break the bind using a fortitude check against the user’s class dc.

Bind Additional Effects
EffectsDifficulty Raise
Range: Increase the range by 30 feet+1
Disorient: Causes the target to be disoriented 1+1
Duration: Affects the target for an additional turn+1
Additional Target: Choose one additional target.+2
Enhance

The psionic user temporarily enhances his physical prowess for a short amount of time.  On a success, the user enhances one skill that uses Acrobatics/Athletics skill for the next round, granting a +1 to their roll

Enhance Additional Effect
EffectDifficulty Raise
Duration: Increase duration per round with concentration+1
Skill: Choose one skill based on strength or dexterity+1
Increased Will: Increase will save by 1+1
Damage Reduction: reduces the damage by 1 point per raise+2
Defense: Grant a +2 armor bonus+2
Kinetic Leap: Increase the range of running or jumping by 5 feet per raise+2
Farsight/Hearing

The psionic user expands normal visual or audible senses using this power  This allows the user to add a bonus of +1 from any checks for audible or visual skill checks for the remainder of the round or up to one minute outside of combat, up to medium range.  

Farsight/Hearing Additional Effects
EffectDifficulty Raise
Duration: Increase the duration by one round with concentration+1
Range: Increase the range by 100 feet+1
Greater Hearing/ Sight: Reduce the DCR of perception checks by 2+1
Acute Details: Increase the details seen or heard up to medium range to very fine details+2
Superior Sense: Grant the user infrared sight or super sonic hearing for the next round+3
Levitate

This power allows the user to float and move themselves around.  The user makes an average mysticism check to levitate for one round and move up to short range in that round.

Levitate Additional Effects
EffectDifficulty Raise
Range: Increase the range of movement by 30 feet+1
Duration: Increase the duration of levitation by one round with concentration+1
Additional Target: Target another person or object to levitate+1
Air Bubble: Create an atmospheric sphere around yourself up to 10 feet+2
Manipulate

The Psionic user shapes machine components on a molecular level, allowing them to mend damaged mechanical systems.  The user repairs one damage to a damaged item , or if on a vehicle, recover one Hard point for the vehicle that they are engaged with.  

Manipulate Additional Effects
EffectDifficulty Raise
Repair: Increase the damage repaired per 2 on damaged items or system strain on vehicles.+1
Destroy: Cause damage to an item or vehicle 1d8 force damage+1
Increased Damage/repair: increases the die size by 1 per raise
Range: Increase the range 30 feet+1
Control: Control a mechanical device or vehicle for one round+2
Move

The Psionic user can move small objects using mysticism.  The user may move one object of small size that is within short range up to his maximum range.  The default maximum is short range.

Move Additional Effect
Effect  Difficulty Raise
Size: Increase the size by one per raise+1
Range: Increase the range by 30 feet+1
Throw: Throw the object as a ranged attack, dealing damage 5+ (size die)+2
Additional Target: Move one additional object+2
Misdirect

The psionic uses mind tricks to fool his target.  Choose one target within short range, making a Mysticism vs Will DC.

Critical Success: The target is unaffected
Success: the target is fascinated 1
Failure: the target is fascinated 3
Critical Failure: the target is Dazzled 1

Misdirect Additional Effects
EffectDifficulty Raise
Quantity: Increase the number of objects or person by 1+1
Additional Targets: Increase the number of targets by 1 per 2+1
Duration: increases the duration by 1 minute+2
Protect

The psionic user guides the flow of mental energy, protecting themselves and or others.  The user makes a mysticism check and rolls an Average difficulty.  Reduce the damage from attacks that hit himself or an engaged character by an amount equal to wisdom modifier.  

Protect Additional Effects
EffectDifficulty Raise
Damage reduction: Increase the damage reduction per raise+1
Shield: For one round, grant a +1 armor bonus+1
Duration: Increase duration of protect for a number of rounds with concentration+1
Reflect: Give your protect power reflection 2+1
Range: Increase the range by 30 feet+2
Additional Targets: Select a number of targets to protect, up to your wisdom modifier.+2
Sense

The psionic user can sense energies, including magical/mystical energies in the world around them.  On success, the psionic user can sense one of the following and must determine what they are sensing for: living beings, msytic energy, one type of magical energy (arcane, divine, primal, or occult), emotional state of one living target within engaged range of the psionic user.

Sense Additional Powers
EffectDifficulty Raise
Range: Increase the range by 30 feet+1
Duration: Increase duration of sense a number of rounds with concentration+1
Premonition: Apply a -1 status effect on one target you are sensing when they attempt a skill check against you+1
Ready for it: Add +1 to your initiative+2
Know What’s Coming: increase your AC by 5 against the target.+3
Suppress

The psionic user can weaken their target or suppress their powers.  If the user chooses to weaken their target, the target takes a -2 on any skill checks that use strength.  The user can instead suppress the powers of their target.  Roll a mysticism vs (Class DC) on success the target’s magic is suppressed per round , the target takes a -2 when the target attempts to use any of the magic skills they may have.  This can only affect targets within short range

Suppress Additional Effects
EffectDifficulty Raise
Duration: Increase duration by 1 round with concentration+1
Range: Increase range by 30 feet+1
Greater suppression: Increase the DCR by 1 per raise+1
Additional Target: Choose one additional target to suppress+2
Slow: You can instead suppress Dexterity instead of strength+2
Unleash

The psionic user unleashes a wave of energy out from  him, causing damage and possibly pushing back other targets.  Make a DC 15 (trained) mysticism check against a target within short range, success, the target takes 1d8+Wis mod force damage.

Unleash Additional Powers
EffectDifficulty Raise
Range: Increase range by 30 feet+1
Additional Targets: Increase the number of targets by one, as long as they are within 5 feet+1
Non-lethal Blast: The power gains the non-lethal damage quality+1
Impact: The power gains the knock down quality+1
Empowered: increases the damage by 1 die.+1
Trip: this ability gains the trip trait+1
Destructive: The power increases the damage by 1 die size+2
Shove: Push the target back up to one full range band away+2
Burst: Create a burst that affects all targets in 30 ft.+2
Deadly: The power gains deadly (1d12) critical effect.+2
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