Heroic Codex

Across all the realms, the heroes of them hold many positions, professions, and skills, some of which are unique and special. From the Artificers of Vorthira to the Mystics of the Seven Spheres, to the Aithergists of Kassandria, heroes gain some new options while adventuring when viewing this codex, so be sure to keep up as new entries will pop up!

Feats and Abilities

Customizing your characters with feats or abilities make your character more unique, able to do certain things others cannot. Here is a subset of Feats you can use across the board!

Amature Artificer    Level 1 

General Skill
Prerequisites trained in crafting
You can use the craft activity to create artificer devices.  When you select this feat, you immediately gain four common first level artificer formulas to your formula book.  Crafting an Artificer device with this feat takes the normal amount of time for crafting (see craft activity, page 244 CRB).

Quick Recharge  Level 3

General Skill
Prerequisites Expert in Crafting, artificery crafting or amature artificer
You can recharge your device swiftly in the field.  You spend 10 minutes to give your device half the amount of charges it can carry, so long as the device’s level is equal to one half your level or lower.  If you’re a master in crafting, you spend one minute recharging your device.  If you are legendary in crafting, you can spend 3 actions to recharge the device. 

Artificers

A Pathfinder Second Edition Class

The Artificer: a technological wizard, dangerous madman, brilliant inventor, and all around scientist. The Artificer is designed using the Pathfinder Second Edition rules, offering new options with their devices. While their devices seem like magic, and in Vorthira and the Seven Spheres they might be powered by magical effects, Artificers pride their abilities on using no magic. Simply put, these engineers look for excuses to test their devices and either give them to adventurers, or do field tests if they don’t trust others to break them.

Mystics

A Pathfinder Second Edition Class

The Asyr sits, cross legged in meditation as the corporate goon approach. They take their time surrounding him as the suit steps forward, and crouches.
“Your luck has finally ran out. Come quietly, and you won’t be harmed,” the suit says, watching for a reaction.
“I can’t say the same for your men,” the Asyr replies, her eyes glowing bright blue. With a burst of energy, the men surrounding her flew backwards.
She began weaving the mystical energies, sending bursts of energy out at various targets.
This is but a sample of the Mystic’s power. Part Monk, part Sorcerer, Mystics are able to enter an altered state, awakening their Ki and mastering the Mystic Arts through discipline and training.

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