Ermians

The philosophical elves in their majestic amphitheaters and grand halls of learning continuously debate the meanings and reasons of morality and justice. Arcane schools compete and grow, and while on the surface many Elves are haughty and arrogant, they hold a secret, they’ve been battling against their own kind. Known as Skotno Xotik, or Dark Elves, these elves came to very different conclusions about morality and ethics than their cousins.

Elves

The fair folk, master of the arcane magics and ancient in nature.  They have sharp, angular features, many colored hair and eyes, and typically androgynous.  Elven culture is often envied as nobility go-to for fashion and etiquette.
Brawn 1; Agility 2; Intellect 2; Cunning 2; Willpower 3; Presence 2
Wound Threshold: 9+ brawn
Strain Threshold: 10 + willpower
Starting Experience: 90 
Special Abilities: Starting Skill
Elves begin with one rank in Leadership.  You still cannot train their Leadership above rank 2 during character creation.  
Nimble: Elves have a melee and ranged defense of 1.
Dark Vision: When making skill checks, Elves remove up to imposed due to darkness.

Dark Elves are said to have gained forbidden knowledge from Luneus, and thus have been changed. If you wish to make a dark elf, replace the starting skill with Skullduggery.

Halfling

This species is considered to be a subrace of fey creatures found across the various realms.  The Halfling people tend to have an eye for business and trade, though many feign enjoying the simple things.  
Brawn 1; Agility 2; Intellect 2; Cunning 2; Willpower 3; Presence 2
Wound Threshold 6 + brawn
Strain Threshold 11 + willpower
Starting Experience: 90
Special Abilities: 
Starting Skill: Halflings begin with one rank in Negotiation. You still cannot train their negotiation above rank 2 during character creation.
Stubborn: Halflings add <S> to social skill checks targeting them.
Sneaky: Halflings make little or no noise when  they move, or perhaps a corona of inexplicable shadow  always obscures them. They add <b> <b> to Stealth checks  they make. (They also have an annoying habit of surprising allies.)

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