Welcome to my favorite section of all, because without this amazing stuff, I kinda get grouchy when it’s not included in a setting (What can I say, I’m a sucker). I’m talking about MAGIC. This section will look at various systems of magic, including new spells, magic traditions, or rules for magic in whatever setting you’ll find.
Psionics
First up, Psionics, these powers of the mind give Mystics an edge in a fight, but can be used to get around obstacles or trick guards. Unlike regular arcane powers, Psionics requires a certain willpower and mental fortitude. This can be accomplished with lots of training and meditation, though some have a natural talent for such skills.
Aither
Next is Aither, strange gems of power and magic that can create magical effects. Each Aither Crystal generates a specific magical ability (create fire, heal wounds, create a barrier, disguise a person, so-on), and when combined with certain metals they produce additional effects.