Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies”
Category Archives: Uncategorized
Weaving Magic and Spell Slots
I made rules on Magical Weaving and Spellcrafting for a generalized way, but looking in on it, I think I need to improve some things. So bear with me. First, if you need to see the rules, I have the link here, but a few things will change. Please bear with me. First and foremost,ContinueContinue reading “Weaving Magic and Spell Slots”
Basics of Abilities
Hey everyone, been a little busy with a few things but I’ve got some abilities for ARS for all of you! Just some things I’ve been working on to keep you all in the loop, and be sure to find me if you have some suggestions! First, we’ve got to go over basics of whatContinueContinue reading “Basics of Abilities”
The Pharoah Lich Queen, Samyt
The throne’s doors opened wide to a lone figure sitting upon the terrible throne, flanked by stone sphinxes, a table covered in blood in front of her. Wrapped in ceremonial cloth, the eye-holes begin glowing green. She stands from her throne and, with the threatening finger, gestures to your group.”You who have delved deep intoContinueContinue reading “The Pharoah Lich Queen, Samyt”
Firden The Great City
First and Foremost, I hadn’t planned on posting this week, but hey I’ve got stuff to share you can use so feel free!Second, for this post, we are going back to Vorthira, to the great city of Firden, the free city in Kavina, unassociated with any of the nations in Kavina, Welach, or Tiberus. I’llContinueContinue reading “Firden The Great City”
Paths: Abilties of ARS
Paths are a way to build class abilities for Project ARS, these are abilities that are specific to a style of play. Currently, like all things in Project ARS, everything is in playtest mode, so things will shift. Paths are an optional feature in ARS, and are designed to be specializations for your games. BelowContinueContinue reading “Paths: Abilties of ARS”
Falling Sky
This encounter is designed as part of the first chapter of the Rise of the Seventh campaign, an introductory story to the Seven Spheres. The adventure mentions inert Aither crystals, that is because in the timeline, this world hasn’t experienced the Conjunction that awakens the powers of Aither, and the course of this campaign isContinueContinue reading “Falling Sky”
Talking out of Trouble
This encounter is a social encounter against a streetgang. The gang doesn’t want any actual trouble, it’s actually trying to keep people out of their neighborhood to protect the people living there. As the party approaches the street, a thug can be seen standing on the corner. He doesn’t seem intimidating, but he warns theContinueContinue reading “Talking out of Trouble”
Seven Spheres and Pathfinder
Last time, I talked about converting Seven Spheres over to Pathfinder Second Edition, and what I wanted to show off was some things already made for this setting, including some new skills, two new feats associated with one of the skills, and the groundwork of the Necryl and Asyr ancestry. Converting to a Modern SettingContinueContinue reading “Seven Spheres and Pathfinder”
Seven Settings Conversions
The Seven Spheres is a modern fantasy (science fantasy? Contemporary fantasy? You decide!) setting that I’ve been working on, but I’ve mostly used the Genesys system to make it. Well, Today I’ve got some conversions for a familiar RPG system that you may or may not have heard of, made by wizards living on someContinueContinue reading “Seven Settings Conversions”