Things to Come. . .

Hey everyone, I’m still here, still working and creating, and been fighting depression. That’s not the point here, however. This is an update on what I’m doing with this, and where I am going. Project ARS is in dire need of a playtest, if you are interested in participating, please contact me, of course, butContinueContinue reading “Things to Come. . .”

A Search for Answers

The Party was Led to The Security Office of the Palace, where Drikam Adari, CO of the Palace’s Defenses,is waiting for them. He asks them What happened to Them during The attack, And commends them on surviving the attack and the incidents on the surface. he tells the players to rest while background checks areContinueContinue reading “A Search for Answers”

Actions in Encounter Mode

You’ve learned about many actions, activities, and how to play in Encounter Mode, but like all RPGs, there can be some confusion. This simple guide to how the different actions in ARS work will hopefully guide you in what you can or cannot do. Don’t be afraid to use your imagination either, if you wantContinueContinue reading “Actions in Encounter Mode”

A Cosmology of the Spheres

Slight deviation from plans, but I hope those who follow along can see why I worked on this (and the next post), as I needed a solid cosmology for my setting. This covers the planar beings that you can find, and where to find them usually. The deities that I’ve named are but a fewContinueContinue reading “A Cosmology of the Spheres”

Enemy Classes

NPCs are coming for your characters! Don’t worry, these guys are just the grunts… Though there is one figure who looks like he’s directing these groups of grunts, could it be an adversary, or are they the lieutenant?Wait, that’s a bad way to explain how NPCs in Project ARS work. Welcome to NPC classes, whichContinueContinue reading “Enemy Classes”

Skills and Proficiencies: It’s a Magical World

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: It’s a Magical World”

Skills and Proficiencies: Combat

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: Combat”

Skills and Proficiencies: Defenses

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: Defenses”

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