Asyr

Humanoid, shorter than a human but very powerful in psionics, weaker physically than almost all races. Asyr culture is peaceful, trying to find a balance within themselves to find peace without.  They almost never fight unless there is no other option, and asyr are usually diplomats.  They are feared by other races because many others believe kinesis grants the ability to read minds, but that power isn’t something the Asyrs have, though they have the power of suggestion.

In Genesys, the Asyr stats reflect their weaker form, but strong discipline towards psionics.

Brawn 1; Agility 2; Intellect 2; Willpower 3; Presence 2
Wound Threshold 9+ brawn
Strain Threshold 12+willpower
Starting experience: 80
Starting Skill:  asyrs gain one rank in Discipline.  You still cannot train their Discipline above rank 2 during character creation
Psionic Flight:  Asyrs naturally use kinesis to fly around.  You can move up to medium range by using kinetic flight as a movement.
Mental Fortitude: You can remove up to <s> <s> when using the Discipline skill.

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