Holy Moley! (pun intended) This one was tougher than I expected, but then again, I jam-packed SOOOO much into this path’s major branches, the Oath of the Sacred and Divine Dogma. But, after waiting two weeks, here is the Priest’s Path! For your holy warrior or simply divine caster powers for your Project ARS Game!ContinueContinue reading “Heroes of Divinity, the Priest Path”
Monthly Archives: February 2022
It’s Magic, Friend!
OOOOOOKAY this was the longest path for me to write up, simply because of ALL the options I put in for this path. That’s right, the Mage’s Path, home for all your general magical powers and abilities! From the Patron to School mastery to special abilities that reduce the cost and difficulty of casting spells.ContinueContinue reading “It’s Magic, Friend!”
Academic Adventurers: The Scholar’s Path
We’ve had warriors, rogues, envoys, and techs, and all those awesome abilities that make them unique and awesome. Well the last of the non magic paths I have ready for you is the Scholar, a student and learned expert. The scholar path allows you pulling out knowledge or where to find the knowledge with ease,ContinueContinue reading “Academic Adventurers: The Scholar’s Path”
Mechanical Mastery of the Tech Path
I’M BACK FROM VACATION! Whew, now that’s done, lets get some fun abilities from the new Tech Path! The Tech path is designed with the most flavor possible, as crazy inventors are found throughout most of history in the shape of advance scifi and space operas as roboticists, ship mechanics, or simply junkcrafters, in steampunkContinueContinue reading “Mechanical Mastery of the Tech Path”