Skills and Proficiencies: It’s a Magical World

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: It’s a Magical World”

Skills and Proficiencies: Combat

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: Combat”

Skills and Proficiencies: Defenses

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies: Defenses”

Skills and Proficiencies

Good Morning! I’ve been working on some updates for the core mechanics for Project ARS, and that means adjusting a few things, namely Proficiencies. Because of the number of skills there are and specialties, switching to a smaller list of actual skills and altering to proficiency in tools, making some skills into derived stats, andContinueContinue reading “Skills and Proficiencies”

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