Weaving Magic and Spell Slots

I made rules on Magical Weaving and Spellcrafting for a generalized way, but looking in on it, I think I need to improve some things. So bear with me. First, if you need to see the rules, I have the link here, but a few things will change. Please bear with me. First and foremost,ContinueContinue reading “Weaving Magic and Spell Slots”

Under City of Zeiar

Welcome to the Under City, a section of Zeiar that will be somewhat explored in the next part in the Rise of the Seventh Sphere adventure! This little codex entry will help people navigate the poorest district in all of Zeiar, where a crime family, the Alfir, reign supreme. Be sure to stay in Underdeck,ContinueContinue reading “Under City of Zeiar”

The Pharoah Lich Queen, Samyt

The throne’s doors opened wide to a lone figure sitting upon the terrible throne, flanked by stone sphinxes, a table covered in blood in front of her. Wrapped in ceremonial cloth, the eye-holes begin glowing green. She stands from her throne and, with the threatening finger, gestures to your group.”You who have delved deep intoContinueContinue reading “The Pharoah Lich Queen, Samyt”

Firden The Great City

First and Foremost, I hadn’t planned on posting this week, but hey I’ve got stuff to share you can use so feel free!Second, for this post, we are going back to Vorthira, to the great city of Firden, the free city in Kavina, unassociated with any of the nations in Kavina, Welach, or Tiberus. I’llContinueContinue reading “Firden The Great City”

Paths: Abilties of ARS

Paths are a way to build class abilities for Project ARS, these are abilities that are specific to a style of play. Currently, like all things in Project ARS, everything is in playtest mode, so things will shift. Paths are an optional feature in ARS, and are designed to be specializations for your games. BelowContinueContinue reading “Paths: Abilties of ARS”

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