Falling Sky

This encounter is designed as part of the first chapter of the Rise of the Seventh campaign, an introductory story to the Seven Spheres. The adventure mentions inert Aither crystals, that is because in the timeline, this world hasn’t experienced the Conjunction that awakens the powers of Aither, and the course of this campaign isContinueContinue reading “Falling Sky”

Talking out of Trouble

This encounter is a social encounter against a streetgang. The gang doesn’t want any actual trouble, it’s actually trying to keep people out of their neighborhood to protect the people living there. As the party approaches the street, a thug can be seen standing on the corner. He doesn’t seem intimidating, but he warns theContinueContinue reading “Talking out of Trouble”

Seven Spheres and Pathfinder

Last time, I talked about converting Seven Spheres over to Pathfinder Second Edition, and what I wanted to show off was some things already made for this setting, including some new skills, two new feats associated with one of the skills, and the groundwork of the Necryl and Asyr ancestry. Converting to a Modern SettingContinueContinue reading “Seven Spheres and Pathfinder”

Seven Settings Conversions

The Seven Spheres is a modern fantasy (science fantasy? Contemporary fantasy? You decide!) setting that I’ve been working on, but I’ve mostly used the Genesys system to make it.  Well, Today I’ve got some conversions for a familiar RPG system that you may or may not have heard of, made by wizards living on someContinueContinue reading “Seven Settings Conversions”

Knights of Shevilar

This is a spotlight on the Knights of Shevilar, the main military faction within the empire. The knights are both elite soldiers for the emperor and noble warriors who follow a strict code that guides their actions. There are hundreds of Knights within the order, though those associated with the organization, such as scribes, scouts,ContinueContinue reading “Knights of Shevilar”

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